Well we started this game like all games do, we sat in a room and wrote down everything that popped into our heads. Once the storm was over we decided to trim the fat by deleting all the over the top games, like Infinity train, Magnet Fighter, 3D Werewolf puzzle, etc. Once we had some good ideas we each stated our favorite types of games, the winning genres were RTS, Fighting, and SHMUP. Through this process we discovered that we all loved Fire Emblem, and street fighter so naturally we combined the two into a Fire emblem- like RTS with real time fighting instead of the pre-animated fight scene. We all really liked the idea, and bolted into designing the player characters and enemies. I remember how much time we put into this idea, we had three characters and enemies and a boss already laid out. The real time fighting was hashed out and simplified to use only three keys and last 10 secs.
Our game would be centered around the Aztec empire around the time Cortez landed in the new world. We decide to take some fictional liberties with the design because we did not want this game to be mistaken as a period piece. So instead of Cortez, it was Maldez, an evil conquistador leading a evil army to conquer all free land. We also added the same liberties to the Aztec heroes as well, we had a loincloth wearing beefcake wielding a giant aztec sword, and jaguar rogue, and a eagle archer. Each one would have their own three moves and certain pros/cons like all RTS character have. Looking back on it now we laugh at how big a project we were setting up for ourselves.
Our game would be centered around the Aztec empire around the time Cortez landed in the new world. We decide to take some fictional liberties with the design because we did not want this game to be mistaken as a period piece. So instead of Cortez, it was Maldez, an evil conquistador leading a evil army to conquer all free land. We also added the same liberties to the Aztec heroes as well, we had a loincloth wearing beefcake wielding a giant aztec sword, and jaguar rogue, and a eagle archer. Each one would have their own three moves and certain pros/cons like all RTS character have. Looking back on it now we laugh at how big a project we were setting up for ourselves.