We were all very excited to make this RTS/Fighting game for our capstone project, but like a lot of great ideas it was just a little to big. We could have developed the game, if we didn't have to take 4 other classes on top of our capstone. But we were blinded by how thought out our game was, we had characters, level designs laid out, and even had key bindings figured out for the fighting mechanic. It wasn't until we pitched our idea in front of the class that we realized just how big of a scope we had in store for us. Like all game designers and criticism, we didn't take it very well. We felt so far ahead then our classmates with our RTS/Fighting game we ignored our peers and planned to start development. It wasn't until our Programmer Mathias, noticed that even if we shrugged off all our other classes, we would still only be able to develop a bare bone demo of our game. After this sobering realization we quickly started developing our new idea for a SHMUP with a cylindrical environment. We didn't really have a solid idea for what the theme wrapper was gonna be for the game, we were still knocking around the Aztec theme, but decided against it. We wanted something unique, something really under used. So it was back to the drawing board brainstorm some new themes for our new game. We eventually started to play around with an arabian theme and it just took off from there.